GoF-State Pattern
Details
- Full Name
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GoF State Pattern (Behavioral)
- Also known as
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Objects for States
Intent:
Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
When to Use:
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When an object’s behavior depends on its state and must change at runtime
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When operations have large conditional statements that depend on the object’s state
Prompt Example:
"Ersetze die verschachtelten if/switch-Statements durch das GoF-State Pattern, sodass jeder Zustand sein eigenes Verhalten kapselt."
Related Anchors:
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GoF Design Patterns (Umbrella)